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I had the immense pleasure of interviewing Suzi Wilczynski, the founder of Dig-It Games. Suzi is a former archaeologist and teacher who has bridged the gap between entertainment and education. Her games were created for people who crave the challenge of a puzzle and who seek knowledge by solving the complexities of a mysterious ancient society through critical thinking.

Her latest creation, Mayan Mysteries, incorporates archaeology techniques with an exhilarating adventure and journey, which leads players into a Maya world of intrigue and mystery. One aspect, and the most important I believe, which makes this game unique, is the fact that it allows the player to use their prior knowledge to break apart information and make sense of it using a combination of science, math,  reading, and geographical knowledge and skills.






Interview with Suzi Wilczynski: Mayan Mysteries

I read that you are a former archaeologist. What was your area of expertise and did you ever discover anything exciting on digs?

I am a Mediterranean archaeologist, with a focus on Bronze Age Greece and cultural interactions. I studied Roman Archaeology in college and spent many seasons at Roman and Byzantine sites in Greece and the Middle East. In my first season, I found the most unusual artifacts: Roman curse tablets. They were thin sheets of lead that people inscribed curses on, then folded up and threw in a well. It was fascinating. We also found a number of complete pottery and glass vessels in that well. It was pretty exciting.

When you started creating archaeology games, did you have the intention of integrating real archaeology terms into the game play like: superposition, carbon dating, trowel, etc?

Absolutely. My games are designed to teach archaeology and terminology plays a huge part. Roman Town included a number of vocabulary-related games. Mayan Mysteries focuses more on concepts such as stratigraphy, recording, context, dating and proper excavation methodology. We incorporate real archaeological tools and techniques as well. My games are authentic archaeological experiences.

How long did it take you to conceptualize this game? Did you employ others’ knowledge while creating it?

For Mayan Mysteries, it took approximately a year from preliminary research to launch. It was a bit more for Roman Town since I had a lot to learn about game design as well. For the content in Mayan Mysteries I worked with Dr. Robert J. Sharer from the University of Pennsylvania, an expert in the field. My process for game design is iterative rather than top down, which means that the design changes during development. So everyone involved in development (programmers, artists, writers, testers) had an impact on the final product.

What was your real motivation behind Mayan Mysteries? Was it for educational purposes or pure pleasure?

Mayan Mysteries was designed as an educational tool. Content was built around National Standards and the Teacher Management System was part of the original design. The mission of Dig-It! Games is to make interactive, educational products that seamlessly blend fun and learning. It is impossible to play one of our games without learning something. Having said that, I won’t release a game unless it’s fun, so we worked hard to make sure that we ended up with an educational tool that is enjoyable outside the classroom. Based on feedback from casual users, we’ve succeeded in making a fun game that happens to be educational.

What age group did you have in mind when you began creating this game?

Mayan Mysteries was created specifically for middle school students. When my own children were ages 11 through14, there were very few products designed specifically for them. Unfortunately, that’s still the case. Middle school students are an underserved group when it comes to games and fun educational products. As an educator, I also believe strongly that middle school education needs to include an emphasis on analytical and critical thinking skills. As a scientist, I feel that middle school is the time when kids need to learn the basic scientific and logical thinking that will enable them to be successful in STEM subjects down the road. I also happen to just like this age group, so it’s enjoyable for me to create products for them, and I love to watch them play my games: you can see the moments when things just start to click for them and the history, science and math suddenly make sense in their lives.

The processes of archaeology can be difficult to understand for a novice. Will Mayan Mysteries be difficult to understand and navigate for younger children?


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